![]() Spell-defying/proof jewels drop pretty consistently. Even the minions have some goodies to spare. The drops for this gauntlet are very generous. ![]() For this strategy, a Myth wizard is needed as the “hitter”. Waiting any longer will slow you down, as the mana burn cheat will remove some of your pips. With the strategy below, Willie can be quickly killed on the third turn. To beat Willie you must cast the banish spell on him. “Think ye can banish me? Try!” – Nothing special here he is just taunting you. “Ach get them bitey!” – If you try to hit or juju Willie, he will cast Orthrus. “Time for a controlled mana burn!” – Every 3 turns, Willie will cast a mana burn that will remove pips and one shadow pip from each wizard. “Oh wizard need a heal? Maybe a blanket too?” – When a wizard casts a heal, Willie will give the healed wizard a 3 pip donate shadow. “Hide behind your shields then.” – Willie will give each wizard an accuracy blade. The spell is a myth spell and costs 7 pips and 2 shadow pips. “Ach! I cannae be beaten only banished.” – Willie will give each Wizard a banish spell. Groundskeeper Willie is immune to all damage. These 2 spells can slow you down immensely. Some notable spells you will want to look out for are Medusa and Basilisk. This is a very unique fight and may seem complicated at first. Below is the fastest strategy.Īfter beating the dungeon travel down the path to the right of the castle and you will be met by groundskeeper Willie! He is a Rank 20 Myth Boss with 12,425 HP. If you end up going past turn 2, traps will be more useful then blades for the fight. Assuming you have a full team, hitting on turn 2 is the ideal strategy to avoid the blade removal cheat. Most of these cheats are actually pretty helpful. “Ah that’s gotta hurt am I right?” – At the start of turn 4 the Banrigh Slaugh will cast Supernova on all wizards. “The dead escape their bonds and bless the living.” – At the start of turn 3 each wizard will be given a +20% damage aura. “All blades are made to rot!” – At the start of turn 3 the Banrigh Slaugh will remove all blades and place weaknesses on any wizards with blades. “The Banrigh Slaugh brings the curse of blight!” – At the end of turn 2, the Banrigh Slaugh will place an infection on each wizard. “The dead are arming the wizard! What a twist!” – At the start of turn 2 the Balance school minion will place a +30% trap on his entire team. “That zombie just slipped the wizard a card!” – At the start of turn 1, the Shadow school minion will give each wizard a Donate Shadow that costs 0 pips. “Late to doomsday! You’re still doomed!” – If a wizard joins the battle late, the Banrigh Slaugh will place a +100% damage trap on all wizards. While I did not note too much out of the ordinary for the Banrich Slaugh, she sure loves her shadow spells! The Banrich Slaugh will often cast a winged sorrow or the new Lemuria shadow spell Grim Reaper, both of which will put up a weakness to slow you down.
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